The term "Maximization" refers to obtaining the highest possible value obtainable in the game which can only be reached by utilizing all possible mods and gear that improve that specific aspect of the ability or weapon. This is a form of "min-maxing".

It is usually impossible to develop a build which can simultaneously achieve maximized results on every aspect of an ability or weapon.

Achieving a maximized value requires multiple mods including those which may incur penalties into other aspects of the ability/weapon. For example, reaching the maximized Power Strength on the ability Sonar makes it impossible to also obtain the maximized Power Efficiency. These limitations must always be considered when reading about a maximized value on an ability or weapon.

Weapons which use the term "maximized" should always include a note listing required mods and drawbacks on the page that it occurs on since this page does not list weapon maximizations.

Be aware that the listed Maximized values are in addition to the base value of 100% for a given category.

A listed value of +199% would show in the Arsenal as 299% – while the values listed on the wiki are the relative increases, the values shown in-game in the Arsenal are the absolute totals – the two values will always be different, with the values shown in the Arsenal being exactly +100% higher than the ones listed on this page of the wiki.

Maximized Power Strength

Energy Conversion Maximized Power Strength

Standard Maximized Power Strength

Absolute Maximum Power Strength

Requires the following mods/gear:

Weakened by the following:

Maximized Power Duration

Requires the following mods/gear:

Weakened by the following:

Maximized Power Range

Requires the following mods/gear:

Weakened by:

Maximized Power Efficiency

Note: The Arsenal will only display a maximum of 175% Power Efficiency, because ability energy usage cannot be reduced below 25% of the base cost. However, you may obtain up to 190% Power Efficiency, which can help with drain-based abilities (a.k.a. Channeled Abilities) that have costs affected by Power Duration, if your Power Duration drops below 100%.

Requires any combination of these mods/gear to reach 75%:

Note: You may use a lower-ranked Fleeting Expertise in order to reach the cap while minimizing the penalty to Power Duration. Conversely, Loki and Nyx may equip their helmets and a max-ranked Fleeting Expertise in order to reach that cap and free up a mod slot at the cost of -60% Power Duration.

Weakened By:

Multipliers At-A-Glance

Below are easy-to-understand multipliers for maximization to assist players in developing their own builds. Note that these stats take advantage of Arcane versions of alternative helmets, use the "other" calculation when not taking in account these helmets.

  • Power Duration
    • Duration: 3.07x Trinity, 2.92x Volt, 2.82x Other
    • Range: 0.34x
    • Trinity: -5% Health
    • Volt: -5% Shields
  • Power Efficiency
    • Cost: 0.25x
    • Duration: 0.4x to [0.7x Loki/Nyx, 0.6x Banshee, 0.5x Other]
    • Banshee: Possible -5% Aim Glide and Wall Latch duration
    • Loki/Nyx: Possible -5% Armor
  • Power Range
    • Range: 2.75x Mag, 2.65x Loki, 2.50x Other
    • Strength: 0.4x
    • Loki: -5% Health
    • Mag: -5% Shields
  • Power Strength
    • Strength: 3.14x Excalibur/Frost, 3.09x Volt, 2.99x Other
      • With Peaceful Provocation: 3.94x Excalibur/Frost, 3.89x Volt, 3.79x Other
    • Cost: 1.55x
    • Duration: 0.725x
    • Excalibur: -5% Armor
    • Frost: -5% Shields
    • Volt: -5% Aim Glide and Wall Latch duration